
I’ve known several people over the years who will discover something new and make the mistake of thinking they’re the first person in the world to do so. They latch on to it as if it is uniquely theirs and get very defensive when they hear others talk about liking the same thing. I’ve seen it done with bands, songs, television shows, and especially with film. I’ve always been annoyed by this behavior, but recently I experienced it from the other perspective. For probably the first time in my life, I felt protective over a film and had an adverse reaction to someone speaking positively about it.
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Unless you’ve been living under a rock for the last year or so, you’ve at least heard of a little James Cameron film called AVATAR. We’re nearly a week away and the hype train is chugging along at full speed. It seems like every day there is more news, photos, trailers, TV spots, interviews, first-look reviews, and the like cropping up all over the internet. Cameron has supposedly had this project fully underway for about 4 years and in conception for about 13. Recent estimations put the current budge at well over $500 million. By all standards, this film is an insane undertaking. And as if he weren’t crazy enough, Cameron has apparently intended the film as a Trilogy.
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Lets face it, the film industry is sort of hurting right now. They’re desperately searching for anything with a preestablished audience to turn into a crap film that millions of people are going to see regardless of it’s quality. They’re doing it with novels, older movies, comic books, and even video games. Now history has taught us that video games make really bad films (i.e. the Street Fighters, Mortal Kombats, Super Mario Brothers, Double Dragon, Resident Evil, Doom, etc). Recently, however, we’ve begun to hear of some video game to film adaptations that actually stand a chance of being decent (if not brilliant) films. If these films continue to crop up and do well at the box office, we could actually see an improvement in the quality of video games in general as companies shoot for film adaptations.
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When I first heard about ABC’s new primetime drama FlashForward, I just had to laugh. I would have loved to have sat in on the meeting this thing was pitched at. “Ok, so here’s what we got! Everyone. On the entire planet, right? They like all pass out at the same time, got it? And then, here’s where it gets good. They all have a vision of six months into the future. Hu? Hu? You feel me? Did I just make your brain explode?” It’s the very definition of “high concept” with, in my opinion, no where to go. But I’m trying to give it a chance. I’m willing to forgive it’s terrible premise, however, I cannot forgive the egregious time paradox established in the pilot episode.
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This past week I saw Shane Acker’s latest film 9, a full-length reimagining of his 2005 short film (of the same name). Without a doubt the film is stunningly gorgeous. The miniaturized characters in their destroyed, post-apocalyptic world completely worked aesthetically for me. Unfortunately, there was still something missing. The entire film I just kept wondering why it wasn’t in 3D.
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